All games from AdaptNet Technologies are designed to address basic skills for children ages 3-10 and special needs individuals of any age. These games are NOT intended to compete with popular video games and other PC-platform games marketed towards the general population. Our goal is to satisfy the basic skills market, especially in the area of interactive computer games for special needs.
Our games are either single player or two-player (left-player and right-player). Two-player games can be used with a keyboard or other devices, such as Jelly Bean switches. In fact, any device that generates the appropriate key sequence can be used. For example, we support "up-arrow", "ctrl", "shift", and "caps lock" for the left-player and "down-arrow", "+", and "enter", for the right-player.
One-player games are used with a standard mouse or keyboard (e.g., Puzzling Pictures.)
As you will see, when the games are played, some form of prompt (or queue) is used so that players are aware that a move is required. The queue may be visual or auditory, or both. In almost every game, players respond to the queue in order to maximize their chances of receiving a point. Usually, the first player to respond receives the point. For example, in GoingApe(TM), players responding to a visual and auditory queue attempt to retrieve bananas from a tree by making their monkey jump to grab it (e.g., pressing the keyboard or switch.)
For more information on each game, click on the appropriate link below:
USASpaceFighters(TM)
RingBorg(TM)
Balancing Act(TM)
GoingApe (TM)
WaterLoons (TM)
Lay-An-Egg (TM)
Fish-N-Grab (TM)
Puzzling
Pictures (TM)
Shape-It-Up (TM)